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Vav Labs

Building small things, in a great way. Unity, Godot, C#/.NET, Rust. Tools, games, pathfinding, performance, and practical software engineering.

Location Turin Joined Joined on  Personal website https://vav-labs.com/
3D Pathfinding in Godot 4: NavigationAgent3D, the Three Radii, and When You Actually Need AStar3D

3D Pathfinding in Godot 4: NavigationAgent3D, the Three Radii, and When You Actually Need AStar3D

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8 min read

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Why NavigationAgent2D Lags With Hundreds of Units

Why NavigationAgent2D Lags With Hundreds of Units

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6 min read
Tower Defense Path Validation in Godot

Tower Defense Path Validation in Godot

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1 min read
Godot's NavigationObstacle2D has two modes (and other NavigationServer2D gotchas)

Godot's NavigationObstacle2D has two modes (and other NavigationServer2D gotchas)

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2 min read
AStarGrid2D in Godot 4: the gotchas, and an interactive sandbox

AStarGrid2D in Godot 4: the gotchas, and an interactive sandbox

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2 min read
Moving 10,000 agents in Godot without the frame spike

Moving 10,000 agents in Godot without the frame spike

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1 min read
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